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Half life blue shift custom maps
Half life blue shift custom maps









half life blue shift custom maps

This is merely a bind that will help you. Remember, this does not make performing the jumpbug any easier. Simply hold the key to crouch and let go of it to instantly uncrouch and jump. This will help you when trying to perform a Jumpbug. Use bind +dd Jumpbug script alias _jumpbugĪlias _jumpbugfunc "-duck +jump w5 -jump"Īlias +jumpbug "+duck alias _jumpbug _jumpbugfunc"Īlias -jumpbug "_jumpbug alias _jumpbug" Use bind +duckroll Double-Duck script alias +dd "-duck wait +duck wait -duck wait +duck"Ī simple script that makes a double-duck, works best when executing the "Count-Jump" technique or climbing up boxes quickly. It also can be used to maintain speed when playing in a version of Half-Life that has limited Bunnyhopping speed due to doubleducks not being detected at all by the Bunnyhop speed-limiter. It is mainly used to control your speed when moving at a very high velocity, and to maintain speed when moving towards a staircase.

half life blue shift custom maps

See the FPS Effects page for more information on this topic.ĭuckroll script alias +duckroll "alias _special duckroll duckroll"Īlias duckroll "+duck wait -duck wait special"Ī script that makes continuous double-ducks (small pseudo-jumps that elevate you mid-air by ~32 units) extremely fast. It is important to know that this script will only provide seamless bunnyhopping at certain fps_max values, because at some framerates, the time the player spends in the air can cause the player to land on the ground while the script executes a -jump. We should be able get you fairly close to where survey team had set up, but I fear the likelihood of running into alien creatures is very high.Bunnyhopping script alias bh1 "+jump alias bh2 special"Īlias +bhop "alias _special -bhop "alias _special -jump"Ī script that allows you to Bunnyhop quickly and without speedloss by making +jump commands every other frame. I'm afraid you're the only one that can do this, seeing as how everyone else will be needed to run the equipment. In order any of us to get out of here alive, someone will need go to the borderworld, and activate the device. We later discovered other methods of aiming the field, but all the equipment in this lab uses the older technology. We lost contact with the survey group shortly after the device was in place. This device could then be used as a focal point and relay to aid in the teleportation.

half life blue shift custom maps

Some of the more promising research on the matter led to a device that could be attached to the strange crystalline structures we found in this borderworld. We discovered a strange borderworld that was somehow involved in the process, and this kept us from accurately predicting where any given teleportation event would lead to back on Earth. Calhoun, teleportation isn't as simple as going from point A to point B. Once we were able to consistently create the teleporter field, we ran into new problems. Interestingly, all of their first person models except for the Tau Cannon have Barney's hands on them instead of Gordon's. Unused Weapons Gluon Gun, Tau Cannon, Crossbow, Laser Trip MineĪll of the models for the Crossbow, Tau Cannon, Gluon Gun, and Laser Trip Mine exist in the game's files. This also includes content that was unused in the original game, such as the cut enemies. 4.2 Captivation Digital Laboratories LogoĪll of the art, code, and sounds from the original game is in Blue Shift, most of it unused.2.1 Gluon Gun, Tau Cannon, Crossbow, Laser Trip Mine.











Half life blue shift custom maps